[Gegl-developer] vector graphics

Øyvind Kolås pippin at gimp.org
Tue Aug 29 01:37:02 PDT 2006


On 8/29/06, hendrik at topoi.pooq.com <hendrik at topoi.pooq.com> wrote:
> I looked at the huge list of operations at
>  http://lists.xcf.berkeley.edu/lists/gegl-developer/2006-August/000553.html
> and noticed that there doesn't seem to be anything to support vector graphics.
> Or am I just looking in the wrong place?

You are looking in the correct place, GEGL is not a vector handling
framework but a compositing/image processing framework that works with
raster graphics. The only way vector graphics enters the picture is
with buffer loaders, there is for instance work in progress on a SVG
loader using librsvg, that will rasterize the vector content of the
SVG into a buffer.

It is likely that this will work both with inline SVG data, as well as
with reference to an external file.

/Øyvind K.

-- 
«The future is already here. It's just not very evenly distributed»
                                                 -- William Gibson
http://pippin.gimp.org/                            http://ffii.org/


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