[Gegl-developer] vector graphics
Øyvind Kolås
pippin at gimp.org
Tue Aug 29 01:37:02 PDT 2006
On 8/29/06, hendrik at topoi.pooq.com <hendrik at topoi.pooq.com> wrote:
> I looked at the huge list of operations at
> http://lists.xcf.berkeley.edu/lists/gegl-developer/2006-August/000553.html
> and noticed that there doesn't seem to be anything to support vector graphics.
> Or am I just looking in the wrong place?
You are looking in the correct place, GEGL is not a vector handling
framework but a compositing/image processing framework that works with
raster graphics. The only way vector graphics enters the picture is
with buffer loaders, there is for instance work in progress on a SVG
loader using librsvg, that will rasterize the vector content of the
SVG into a buffer.
It is likely that this will work both with inline SVG data, as well as
with reference to an external file.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
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