[Gegl-developer] Operations that I require
Øyvind Kolås
pippin at gimp.org
Wed May 9 03:57:22 PDT 2007
On 5/9/07, Mark Probst <mark.probst at gmail.com> wrote:
> On 5/9/07, Øyvind Kolås <pippin at gimp.org> wrote:
> > Not sure what you mean by this, but it should be possible to rig up a
> > channel mixer using the arithmetic operations + component
> > extraction/muxing nodes.
>
> That's what I was thinking, too, but I wonder about the performance of
> such an approach? Would it be significantly slower than doing it all
> in one node?
>
> Also: Are there already component extraction/muxing operations?
Component extraction/muxing operations are not already in place, and
doing it this way is bound to be significantly slower since it would
involve quite a few copies of the data.
> I guess I just discovered that the operations list on the GEGL
> homepage is not complete (at least gray, remap and the bilateral
> filter are missing). Is there a complete operations list somewhere or
> do I have to go through the source files to learn what's already
> there?
The operations on the webpage are the full set of operations compiled
and installed by default for the previous release. A website
documenting your source tree can be found in docs/operations.html, you
can even make that documentation document the work in progress
operations in operations/workshop/ by invoking make there, and
invoking make in docs/ again.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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