[Gegl-developer] Scanline processing in a GeglOperation
Hans Petter Jansson
hpj at copyleft.no
Mon Apr 21 23:59:39 PDT 2008
On Mon, 2008-04-21 at 20:36 +0100, Øyvind Kolås wrote:
> You need to do the following:
> [...]
Thanks for all the help! I wrote an operation to do color reduction to a
specified number of bits per channel, employing one out of a couple of
potential color compensation strategies.
I'm attaching it in case you want to use it for something, or re-use
parts of the code in a better operation.
I put a test image up at
http://hpjansson.org/temp/meadow-dithered.png
The picture has one bit per channel for a total of 8 colors, making it a
true retro experience. From left to right -- original, thresholding,
Bayer, F-S, covariant random and random dithering.
--
Hans Petter Jansson <hpj at copyleft.no>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: color-reduction.c
Type: text/x-csrc
Size: 12971 bytes
Desc: not available
Url : /lists/gegl-developer/attachments/20080422/a05b1e59/attachment.bin
More information about the Gegl-developer
mailing list