[Gegl-developer] Build problems on OS X
Ettore Pasquini
ettore_pasquini at 3dconnexion.com
Wed Feb 20 14:54:27 PST 2008
Hello everyone, this is my first post to this list. I am trying to build
GIMP on Mac OS X from svn, and after building and installing many libraries
(via MacPorts) I have come to a halt with GEGL.
I am building GEGL from svn; autogen.sh and ./configure complete fine with
no errors, however make is failing with:
Making all in bin
Making all in node-editors
brightness-contrast.dylib
ld: Undefined symbols:
_gegl_gui_flush
_gegl_node_editor_class_set_pattern
_gegl_node_editor_get_type
_gegl_widget_get_cr
/usr/bin/libtool: internal link edit command failed
make[3]: *** [brightness-contrast.dylib] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
It seems like the sources inside bin/node-editors are not built. Cd'ing
into that directory and running make locally fails with the same errors. I
am not familiar with gegl so before starting messing up the makefiles I
wanted to ask if there's anyone who can help me on this.
Thanks in advance,
Ettore
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http://www.3dconnexion.com/
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