[Gegl-developer] Area filters
Daniel Rogers
daniel at phasevelocity.org
Thu Jun 26 21:48:23 PDT 2008
On Jun 26, 2008, at 9:11 PM, David Gowers wrote:
> I believe tiling/wrapping would be more useful than mirroring. Right
> now, I know two applications, tiling and texturing, where tiled edge
> behaviour would help; Offhand, I cannot think of any way to employ
> mirroring abyss behaviour at all. Are there any?
Mirroring (or replicating the edge pixels) is the best approximation
to what exists beyond the boundary in a photograph of a real object.
When convolving an image of a real object, the best results on the
boundary are achieved by mirroring the edge.
--
Daniel
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