[Gegl-developer] Area filters
Øyvind Kolås
pippin at gimp.org
Fri Jun 27 02:43:58 PDT 2008
On Fri, Jun 27, 2008 at 10:31 AM, yahvuu <yahvuu at gmail.com> wrote:
> handling the bounding box inside the filter is kind of a PITA, yes.
> But anything else will be a rough approximation (at least for blur filters).
> I feel it somewhat contradicting to utilize floating point arithmetic for the
> calculation of low quality results.
I do not see how allowing to specify that pixels outside the defined
rectangle for a buffer by
definition is for instance the smeared out values (or the mirrored
values) of the defined content
would yield a different result from handling this inside the operation itself.
Doing it this way keeps the blur operations clean and simple and moves
the complexity down in the abstraction layers.
/Øyvind K.
--
«The future is already here. It's just not very evenly distributed»
-- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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