[Gegl-developer] Introduction to GEGL Buffers

utkarsh shukla utk.shukla at gmail.com
Tue May 12 05:02:36 PDT 2009


- Add GPU based means of setting and retrieving pixel data with a
>  unified CPU/GPU storage (an important initial part of making GEGL GPU
>  accelerated.)
> - mmap the tile data in the backend instead of reading/writing (port away
>  from GIO).
> - re-enable shared access across processes using mmap (this can currently
>  be made to work with patches to GIO).
>

That is only what I meant with the minimaps.

Utkarsh Shukla,
Btech, Material Science and Metallurgy,
IIT KANPUR.
Mob: 9936339580
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