[Gegl-developer] Introduction to GEGL Buffers
utkarsh shukla
utk.shukla at gmail.com
Thu May 14 14:40:24 PDT 2009
>
>
> +-----+-----+-----+
> | +-+-----+--+ |
> | |R|RRRRR|RR| |
> +---+-+-----+--+--+
> | |R|RRRRR|RR| |
> | |R|RRRRR|RR| |
> +---+-+-----+--+--+
> | |R|RRRRR|RR| |
> | +-+-----+--+ |
> +-----+-----+-----+
>
> (the rectangle enclosing the Rs is the requested rectangle of pixels)
>
I was really very very dumb when i said about the tiles, actually I did not
looked into the structure of GEGL properly. I just was proposing that the we
should find out a way so that the map is not two level based. (I hope I am
correct). I am very very sorry for not being able to spend much time in this
as I am frantically searching for some place to work and some income. My
work at hotel takes more time and I dont get much money but I have no option
so I am just a bit busy looking for a job in coading, buts its been hard
luck for me. :P
I hope to discuss upon the final structure to be implemented on both the
level.
--
Utkarsh Shukla,
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