[Gimp-developer] Hard edged Ink tool?
David Gowers
00ai99 at gmail.com
Tue Aug 29 06:44:08 PDT 2006
On 8/29/06, Henning Makholm <henning at makholm.net> wrote:
>
>
> > I cannot use the smudge or blur|sharpen tool, gaussian blur doesn't
> > work neither does unsharp mask, layer masks seems to work but get
> > their alpha thresholded.
>
> Neither of which are something one usually needs in a situation where
> one wants to stick to a colormap while editing.
Smudge and layer masks are two things that I would appreciate for indexed
images. I already have workarounds which let me return the results to the
appropriate palette quickly, that is how I found that out.
> To do any real work on an indexed image I already have to go by RGB.
>
> Your idea of "real work" is obviously very different from mine.
> I do lots of real work on indexed images.
Yes.
> Duplicating this behavior in GEGL would not be appropriate in my
> > opinion,
>
> I don't really care whether it is duplicated in GEGL or outside it, as
> long as the net effect of "don't let my editing result in pixel colors
> outside this small predeterined palette" is still attainable with the
> sum of GEGL + futureGimp.
That is essentially what I want, too.
Henning Makholm "This imposes the restriction on any
> procedure statement that the kind and
> type
> of each actual parameter be compatible with
> the
> kind and type of the corresponding formal
> parameter."
Is that quote meant to be hard to understand? Or just to demonstrate how
awkward english can be?
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