[Gimp-developer] discussing the roadmap for 2.6

Brendan mailinglist at endosquid.com
Fri Oct 26 13:20:50 PDT 2007


Go for the low-hanging fruit. Do whatever work is easiest that can roll into 
new releases. If GEGL is toughest, leave that until 2nd, and do the GDK stuff 
first. Do whatever you have the strongest team for.



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