[Gimp-developer] ‘no image’ window: progress...
David Gowers
00ai99 at gmail.com
Fri Mar 28 00:54:49 PDT 2008
On Fri, Mar 28, 2008 at 5:27 PM, Michael Grosberg
<mgrosberg at bezeqint.net> wrote:
>
>
> > > To give my $0.02, I think Gimp should simply emulate what is out
> > > there,
> > > namely the behavior of established applications such as Open Office
> > > and
> > > gedit.
> >
> > I am really struggling to say something nice here... ah:
> >
> > The perfect family car was invented ages ago: the volkwagen beetle.
> >
> > That did not stop designer from creating totally different cars for
> > different needs. And customers from actually buying better cars.
> >
> No reason to design a joystick-steered three wheeled car just to be
> different! Predictability of the UI is a very powerful tool and should
> not be dismissed. Applications don't work in a vacuum: they are used
> along with other applications, and asking users to "switch mental gears"
> when they switch from one app to another for no reason is not a good
> thing. The developers of those apps have struggled long with exactly the
> same problems Gimp is trying to solve and have come up with good
> solutions.
>
> Case in point: in your specification you state that the application will
> quit if:
> "Close in the File menu is invoked and the no image' window is shown"
> While usually in such cases the close command is grayed out and only the
> quit command is available. What good reason do you have to change that?
I agree this is difficult. I believe the intent here is to make gimp
more symmetrical, so you can close images, and then you close the
final image (the no-image-window)
>
> The idea of a window with no document in it is already established. You
> yourself said "no gimmicks" and yet in the design there's a cute looking
> wilber in the window's background, which is nice but really, you think
> without it users won't know what this window is? give users some credit!
> it's a gimmick and by your own rules should be removed.
I must disagree. It is not a gimmick, because without it, it is
difficult to rapidly identify where to drop. If your window has a
title bar (keep in mind that not all window manager's show a titlebar
attached to the window -- eg the WM I use shows the title of the
window that is currently focused only, at the top of the screen.), the
icon that identifies it as a gimp window is small, and may be obscured
by other windows. Since this window is a DnD target and the user may
want to do multiple drops quickly, it must be identifiable to the user
in the greatest number of situations. Standard icon+text titlebars do
not provide this.
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