[Gimp-developer] [bug] incorrect math: adding/substracting empty selection deselects selection
Maciej Pilichowski
bluedzins at wp.pl
Tue Sep 23 11:38:47 PDT 2008
Hello,
I was asked to bring this issue to the ML instead of discussing it
on bugzilla so here we go.
Original post:
http://bugzilla.gnome.org/show_bug.cgi?id=549925
Simple facts from math and Gimp:
0 is empty set
A is just a set
what is A u 0 ? in Gimp it is 0
what is A \ 0 ? in Gimp it is 0
Such behaviour is even counterintuitive -- if I have selection and I
remove one pixel from it I will get previous selection without that
pixel. If I don't select anything, selection should be unchanged --
yet, Gimp removes entire selection
When I polishing images I am tired over time and Gimp makes me even
more tired -- I from time to time just click a mouse (accidentally),
or when selecting (adding) one pixel my mouse was moved (one pixel --
irony isn't it) on LMB release, in effect I selected 0 pixel instead
of 1, and then I have to undo last operation because I lost my
selection.
The current behaviour makes perfect sense for setting the selection,
but not to adding/substracting. It does not help, quite contrary -- I
have to focus more than I should because of the artificial limit of
Gimp. When selecting 100x100 pixels you can't spot it, but when
selecting one pixel Gimp policy is like "no mistake allowed".
And note that I am not handicapped.
Kind regards,
PS. I believe this mail was not delivered to ML (I checked in the
archive for being sure) so I am sending it again.
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