[Gimp-developer] Composition rendering time instance
Tobias Ellinghaus
houz at gmx.de
Wed Jul 8 13:01:51 PDT 2009
Am Mittwoch, 8. Juli 2009 schrieb Martin Nordholts:
> On 07/08/2009 08:45 PM, Martin Nordholts wrote:
> > On 07/08/2009 08:26 PM, Tobias Ellinghaus wrote:
> >> And AFAIK GEGL
> >> uses trees of nodes.
> >
> > This is wrong, GEGLs image processing structure is a directed acyclic
> > graph, one output node can be connected to several input nodes.
> >
> > / Martin
>
> Make that "the output pad of a node can be connected to input pads of
> any number of other nodes.
>
> / Martin
Thank you for the clarification. I have to admit that I never programmed with
GEGL and only knew what I read.
Tobias
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